6 of these characters will give you a companion after you give them ambrosia. If you are into the 'romancing' aspect of Hades like me, then I wouldn't touch the ambrosia unless absolutely necessary. However, like those shows, it’s also a game with the human condition at its core and touches upon more serious issues at times. You use them to forge bonds with the characters after you max out on giving them nectar. We want the game to be entertaining, exciting, and to delight and surprise the player at every turn. How would you describe Mythwrecked ’s tone?Īlex Kanaris-Sotiriou: The tonal mantra we come back to time and time again is “modern Saturday morning cartoon.” By that we mean TV shows like Centaurworld, ND Stevenson’s She-Ra, Steven Universe, or Final Space, the kind of cartoons enjoyed by adults and kids alike. Hades is unique as his keepsake is obtained on the second gift, which is only unlocked after the completion of the main storyline. They are acquired by giving Nectar to various characters for the first time. The island itself is also a giant intricate puzzle box to solve and unlock too! Keepsakes are items that can be equipped to obtain some sort of benefit during an escape attempt. Instead, it’s about finding the lost mementos, working out which treasured item belongs to which islander, and awakening their slumbering identities. In Mythwrecked there are no point-and-click-style item puzzles. The puzzles in Mythwrecked: Ambrosia Island are quite a departure from our previous game Röki but retain the emotional impact of their narrative design. ![]() Then came the gods! As a studio, we’re fascinated by myth and folklore (see our previous game, the double BAFTA-nominated Scandinavian-set Röki) and instantly got really excited about centering a non-violent game around a modern take on the Greek pantheon and the mystery about where the hell they’ve been hiding!Īlex Kanaris-Sotiriou: At a high level, it’s important for us that the game is accessible and engaging to players of all abilities. Sometimes it’s hard to put your finger on exactly where themes emerge from, but in this case, there’s a clear knee-jerk response to lockdown life and the social restrictions that impacted everyone in the early stages of the pandemic. It’s a narrative game about bringing together a community, connecting with new friends, and also (importantly) getting reacquainted with yourself. Use features like bookmarks, note taking and highlighting while reading The Taking of Persephone Series: Hades. Download it once and read it on your Kindle device, PC, phones or tablets. At its heart, Mythwrecked: Ambrosia Island is about people. The Taking of Persephone Series: Hades - Kindle edition by Harris, Ambrosia R. ![]() At a high level, we wanted our next project to feel like an adventurous vacation, a welcoming magical place the player could escape to and yearn to return to. We’re a teenie-tiny but multi-award-winning indie studio from the UK. Alex Kanaris-Sotiriou: Hello, I’m Alex and I’m the lead developer and co-founder of Polygon Treehouse.
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